Rolls d8 for hit points instead of d10. Extra uses of Arrow of Death are limited to two. May acquire more uses of all abilities as HLAs. For 1 round, targets struck by the arcane archer must make a save vs. 17th level: May use Arrow of Death ability once per day.ĪRROW OF DEATH: A master arcane archer can launch a powerful arrow that can instantly strike a foe dead. For 1 round, targets struck by the arcane archer lose 10% cumulative resistance to missile damage for 3 rounds. PHASE ARROW: An experienced arcane archer can launch an incorporeal arrow that penetrates armor. 13th level: May use Phase Arrow ability once per day per 7 levels. For 1 round, the arcane archer gains +20 to hit rolls on ranged attacks. SEEKER ARROW: A skilled arcane archer can launch an unerring arrow to any target known to them in their range. 9th level: May use Seeker Arrow ability once per day per 7 levels. For 1 round, all arrows fired by the arcane archer explode dealing 1d6 fire damage plus 1 damage per level (save vs. IMBUE ARROW: Using arcane magic, the arcane archer can imbue his arrows with an area spell. 5th level: May use Imbue Arrow ability once per day per 7 levels. The damage increases to 1d8 at level 8 and 1d10 at level 14. For 1 round, all arrows fired by the arcane archer deal 1d4 magic damage. May use Enhance Arrow ability once per day per 7 levels.ĮNHANCE ARROW: Using arcane magic, the arcane archer can enchant his arrows. +1 to hit and damage rolls with any missile weapon at level 1 and every 5 levels afterwards. In a group, they can strike fear into an entire enemy army. Beyond the woods, arcane archers gain renown throughout entire kingdoms for their supernatural accuracy with a bow and their ability to imbue their arrows with magic. ARCANE ARCHER: Master of the elven warbands, the arcane archer is a warrior skilled in using magic to supplement their combat prowess.
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